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DMZ Ragnarok: A complete* guide

A community written player guide to the DMZ Ragnarok server: races, commands, getting started, shops, masters, grinding, guilds, senzu beans, prestige and alignment.

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Everything a new fighter needs, written by the people who play here. Open the section you need, or search the whole guide at once. Last updated 21 September 2026.

The asterisk is doing real work in that title. Ragnarok changes most weeks, and a guide written by players is always a little behind the server. Trust the game over this page, and tell us when the two disagree.

The whole guide 12 sections

Overview

This is a player guide, not the reference manual. It answers the questions people actually ask in chat on their first week: what should I play, what do I type, where do I go, and why did that not work. If you want the exhaustive per feature reference instead, with every command, permission node and config key, that lives in the wiki.

How to read it

Every heading below is its own drop down, and the whole guide collapses into one. Use the search box at the top: it looks inside every section, not just the titles, opens the ones that match and hides the rest. So typing claim gets you to guilds without knowing that guilds is where claiming lives.

Who wrote it

PainCyborg, with the community. Not the staff team, and that is the point: the people writing it learned this the same way you are about to.

If something here is wrong or out of date, say so in the Discord and it gets fixed.

Reporting a correction

If something here is wrong, out of date, or just missing, say so in the Discord. Corrections are welcome and unglamorous and they are the only reason a guide like this stays worth reading. Bugs in the game itself are better filed through the suggestions page so they reach the tracker.

Races

Your race is a playstyle. It sets your stats, your look, your racial abilities and which transformation ladder you climb, and you pick it when you create a character. Most races are available from the start. This section covers the ones that are not.

The Shadow Dragons

Seven races come from the Shadow Dragon line, and none of them can be chosen at character creation. They have to be earned, together, by the whole server.

  • Shadow Dragon, the base race. Its super transformation is Omega Shenron.
  • Haze Shenron, the two star dragon.
  • Eis Shenron, the three star dragon.
  • Nuova Shenron, the four star dragon. Its super transformation is Full Power.
  • Rage Shenron, the five star dragon. Its super transformation is Full Power.
  • Oceanus Shenron, the six star dragon. Its super transformation is True Form.
  • Naturon Shenron, the seven star dragon. Its super transformation is True Form.

    The six star numbered dragons are sub races of the base Shadow Dragon, so you pick them the way you pick any sub race once you have earned access to one.

How the corrupted Dragon Balls unlock them

Wishing has a price, and the server pays it collectively. Once enough Shenron wishes have been made across the whole server, the balls stop behaving. The ordinary Dragon Balls stop generating and seven Defiled Dragon Balls scatter into the world instead, one per star.

Gather all seven defiled balls and place them within about five blocks of each other, then right click one of them. There is no wish. Shadow Shenron rises, the sky turns, every player on the server is struck (it cannot kill you), and seven shadow dragon bosses appear in their arenas.

From there the races are earned, one at a time:

  1. The base Shadow Dragon race goes to whoever defiled the balls, at the moment they do it.
  2. Each sub race goes to the player who dealt the most damage to that particular dragon and

    did not die during its fight. Top damage, not the last hit. Dying in that fight takes you out of the running for that dragon even if you were top of the list.

  3. Omega Shenron is the hardest thing on this list. See below.

    Two things worth knowing before you try. Unlocks are stored against your account, not your character, so they survive a character reset and you will not lose one by rerolling. And unlocking the base Shadow Dragon race does not transform you on the spot: you have to reset your character to actually play as it.

The special cases: Omega and Syn

Omega Shenron is not a race. It is the super transformation of the base Shadow Dragon race, and it is the only part of this that one person has to earn alone. You get it by landing the killing blow on all seven dragons, while playing as the base Shadow Dragon. Not top damage, the kill, on every single one. It also cannot be bought from a master or with TP at any price, so there is no shortcut: earn it or an admin grants it.

There is no separate Syn Shenron race. In the show Syn is what Omega is before he swallows the balls, and the server treats it the same way: the base Shadow Dragon race is that stage, and Omega Shenron is what it becomes.

Requirements

None of the shadow dragon races has a level, prestige or alignment requirement. The event is the requirement. Other races on the server can be prestige locked, which is a separate thing covered under Prestige below.

In-game commands

Every command here was read out of the code, not remembered. Commands are grouped by what you use them for, and staff only commands are deliberately left out: if a command is not on this page, assume it is not yours to run.

One caveat that explains most "that command does not exist" moments: a command only exists if its module is switched on. Guilds, teleports and the economy are all separate modules, so on a server running without them the commands below are not disabled, they are simply never registered.

General

  • /help (also /?) : the in-game command list. Start here.
  • /rggui (also /sugui) : opens the suite's hub menu, which is the fastest way into most of the

    screens mentioned on this page.

  • /money (also /balance, /bal, /zeni) : your Zeni. /money <player> looks someone up, and

    /money top shows the leaderboard.

  • /pay <player> <amount> : send Zeni.
  • /auctionhouse (also /ah) : the auction house.
  • /trade : open a direct trade with another player.
  • /bounty : the bounty board.
  • /character (also /char) : your character slots. list, gui, switch, new, rename,

    delete.

  • /cosmetic (also /wardrobe) : your cosmetics.
  • /rank list : the rank ladder.
  • /prestige : opens the prestige screen. See the Prestige section.
  • /patreon : links and claims supporter perks.
  • /spar <player> : challenge someone to a spar, then /spar accept, /spar deny or

    /spar cancel.

  • /playtime (also /played) : how long you have been here.
  • /afk : mark yourself away.

Talking to people

  • /pm <player> <message> : a private message. Note that it is /pm, not /msg or /tell.
  • /reply <message> (also /r) : answer the last person who messaged you.
  • /gmsg : group message.
  • /mail : your mailbox, for people who were offline.
  • /nickname (also /nick) : change your display name.
  • /gc : guild chat.
  • /ac : ally chat.

Getting around

  • /spawn : back to spawn.
  • /home : go home. /home set sets it where you stand.
  • /back : return to where you just were. The single most useful command on this list after a

    death.

  • /tpa <player> : ask to teleport to somebody. /tpa <player> here asks them to come to you.
  • /accept (also /yes) and /deny (also /no, /decline) : answer a pending request, including

    teleport requests. There is no /tpaccept here.

  • /rtp : random teleport, for finding somewhere to build or grind.
  • /top : to the surface directly above you.
  • /bed : to your bed or respawn point.
  • /tppos <x> <y> <z> : teleport to coordinates.

Events

  • /raid list, /raid join <name>, /raid leave <name>, /raid status <name> : raid bosses.

    /raid zsoul info shows your Z-Soul progress.

  • /tourney list, /tourney join <name>, /tourney leave <name>, /tourney status <name> :

    tournaments. /tourney tpwait <name> takes you to the waiting area, /tourney loadout sets what you fight with, and /tourney team create <team> and /tourney team join <teamId> handle team formats.

    Dungeons and rifts have no player command: you enter a dungeon from its spawner in the world, not by typing anything.

Getting started

Making a character

Your first screen is character creation: pick a race, pick a look, and you are in. Some races are locked behind prestige and some behind the unlocks described under Races, and the screen tells you which. If your race has sub races, a second screen offers them.

You are not stuck with one character. /character manages character slots, so you can keep a second build without destroying the first.

The six stats

Everything you fight with comes from six attributes:

  • STR : melee damage. More damage costs more stamina.
  • SKP : strike attack damage.
  • PWR : ki damage. More damage costs more ki.
  • ENE : maximum ki.
  • RES : maximum stamina, and it reduces damage taken.
  • VIT : health.

    Two derived numbers, DEF and STM, come out of those rather than being raised directly.

Spending points

You raise stats with TP (training points), which you earn by fighting and training. Each point costs TPC, the training point cost, and the cost climbs with your total stats: roughly (MinTP + TotalStats x 1.25) times your race and server multipliers. Early levels get a discount, and buying several points at once charges each one's rising cost in turn.

AP (attribute points) are the other currency, and they are spent before TP with no TP cost at all, so use them when you have them.

Two practical consequences. First, spreading points evenly is expensive, because TPC rises with your total stats, not with the stat you are raising: every point you put anywhere makes every future point cost more. Pick what your race and playstyle actually use. Second, stats have a cap, and prestige is what raises it.

Early levelling

Kill things, train, and do the quests. The DragonMineZ quest and saga lines carry a compass on your HUD that points at the objective, which is the cheapest guidance you will get. Masters teach the techniques that make grinding faster, so getting to one early pays for itself.

Shops and stores

Merchants on Ragnarok are NPCs you right click. Each one has a buy tab and a sell tab, and prices are in Zeni, so check /money before you make the trip. Selling to a merchant is often the simplest early income while you are still too weak to farm anything valuable.

There are three merchants worth knowing early: one sells food, one sells armour, and one sells materials.

Masters

Masters are the trainers who teach techniques. Find one, talk to them, and their training screen lists what they can teach you and what it costs. A technique learned from a master is yours permanently, so this is where a lot of your early TP is best spent.

A few masters are re-placed by the game itself when the server restarts, so if one has gone missing from where you remember it, check again after a restart before assuming it is gone for good. Most are placed in the world and stay where they are put.

There are sixteen trainers on the server.

Grinding, RR Towers

The enemies you grind are not vanilla mobs. They are placed by a custom spawner that sets each enemy's health, damage, defence, speed, ki attacks and model individually, which is why a mob in one tower hits nothing like the same mob somewhere else. Read the tier, not the mob name.

The general rule holds everywhere: fight the hardest thing you can kill reliably without dying. Dying costs more time than the slower grind would have.

There are seven grinding locations, ordered by difficulty.

Guilds

A guild is a group with a shared bank, claimed territory, its own chat and a diplomatic stance towards every other guild. /guild is the whole system and /g is the short version.

Starting one

  • /guild create <name> : found it. The name is 2 to 16 characters, and founding may cost Zeni.
  • /guild invite <player> and /guild uninvite <player> : manage invitations.
  • /guild join <name> : join a guild that invited you, or any guild that is open.
  • /guild open : toggle between open to anyone and invitation only.
  • /guild leave : leave. /guild disband closes the guild, and only the leader can do it.
  • /guild info, /guild info <name> and /guild list : look guilds up.
  • /guild gui : the same thing with buttons instead of typing.

Running one

Ranks go Recruit, Member, Officer, Leader, and each rank carries its own permissions. That matters more than it sounds: most "I cannot do that in my own guild" reports are a rank that was never given the permission, not a bug.

  • /guild promote <player> and /guild demote <player> : move someone up or down.
  • /guild kick <player> : remove someone who ranks below you.
  • /guild leader <player> : hand over the guild. Leader only, and there is no undo.
  • /guild perm <recruit|member|officer> <permission> <on|off> : what a whole rank may do.
  • /guild permuser <member> <permission> <on|off|clear> : an override for one person.
  • /guild rename <name>, /guild desc <text>, /guild motd <text> : the guild's identity and its

    message of the day.

  • /guild bank, /guild bank deposit <amount>, /guild bank withdraw <amount> : the shared Zeni

    bank.

  • /guild sethome and /guild home : the guild's home point.
  • /guild setwarp <warp>, /guild warp <warp>, /guild delwarp <warp>, /guild warps : guild

    warps.

Claiming territory

Claims are per chunk, and how many you can hold scales with your guild's battle power, so a small guild cannot fence off a continent.

  • /guild claim : claim the chunk you are standing in.
  • /guild unclaim : release it. /guild unclaimall releases everything, leader only.
  • /guild autoclaim : claim chunks as you walk through them.
  • /guild claimat <cx> <cz> : claim a chunk by its coordinates.
  • /guild map : a text map of what is claimed near you.
  • /guild power (also /guild claims) : your battle power and how many claims it buys you.

    You do not have to type any of that. Open Xaero's world map and hold shift while you right drag a rectangle: every chunk inside it is claimed in one go. Right clicking without shift opens the map's own menu, which has a single chunk claim in it, so shift is what tells the two apart. The server runs exactly the same guild, permission, claim limit and bank checks it would run on a typed claim, chunk by chunk, so a drag cannot get you anything /guild claim would have refused.

    Two limits to expect: claims only work in the main world, and you cannot enclose a Dragon Ball inside one.

Flags

/guild flag <flag> <on|off> controls what happens inside your territory. The flags are pvp, monsters, explosions, firespread and mobgriefing.

Other guilds

/guild relations shows where you stand with everyone. To change it:

  • /guild ally <name> and /guild truce <name> : both only take effect once the other guild

    answers in kind. You cannot ally someone unilaterally.

  • /guild enemy <name> and /guild neutral <name> : hostility does not need anybody's agreement.

    Guild raids run on top of that: /guild raid <name> starts one, /guild raidabort calls it off, /guild raiddefend answers one, and /guild raidstatus tells you what is happening. If you lose property in a raid, /guild salvage take <index> and /guild salvage takeall reclaim what is recoverable.

Senzu beans

Ragnarok's beans are a whole crop system, not a single healing item. Eating any bean is instant, one right click, with no eating animation and no effect on hunger. Every edible bean shares one cooldown, so you cannot chain one of each.

What each bean does

Restoring "to a percentage" always means raising you up to at least that much. A bean never lowers anything, with the deliberate exception of the Death Beans.

  • Senzu Bean : full restore. Health, ki, stamina and poise all to 100%, and it is the only bean

    that clears combat locks (stun, stagger, ki slow, knockdown, strike lock). That last part is why it is worth more than the sum of the others in a real fight.

  • Health Bean, Ki Bean, Stamina Bean : one pool each, to 100%.
  • Cracked Senzu Bean : the same full restore, but only to 35%, and it does not clear combat

    locks.

  • Cracked Health, Cracked Ki and Cracked Stamina Beans : their one pool, to 35%.
  • Golden Bean : do not eat it. Carry it. While it is anywhere in your inventory and off

    cooldown, a killing blow is cancelled instead of killing you, the bean is consumed and you come back at full with your combat locks cleared. It has its own long cooldown, separate from the eating one.

  • Cracked Golden Bean : the same save, but it only works three times in four. A failed roll

    still eats the bean and still starts the cooldown.

  • Burnt Bean : restores nothing and gives you poison and hunger for a few seconds. The poison

    cannot kill you. This is what a badly grown crop produces.

  • Death Bean : drains your ki and stamina to nothing. Health is untouched. **Cracked Death

    Bean** drains to a quarter instead.

    The Senzu Bean Bag is a pouch for them, worn in a Curios slot, with its own keys for opening it and pulling a bean out without going through your inventory. In a fight that is the difference between a bean and a corpse.

Growing them

Beans are farmed in pots, not in the ground.

  1. Craft a plain Bean Pot, then combine it with one bean of the type you want to make a typed

    pot: a Senzu Bean Pot, a Health Bean Pot, and so on. The pot's type is fixed from then on.

  2. Craft a seed from a bean of the same type.
  3. Right click the pot with a matching seed to plant it. A pot refuses the wrong seed and tells you

    so.

  4. Wait. Beans are slow on purpose, roughly ten times a wheat crop, and the pot grows on its own

    timer: bone meal does nothing and neither does any accelerator block. There is no way to rush it.

  5. Right click a fully grown pot to harvest. You get one bean plus one or two seeds, and the pot

    empties so you can replant it.

    Two traps. About one harvest in four gives the cracked version of the bean instead of the full one, so plan on a bit more than you strictly need. And breaking a pot gives you the pot and a seed but never the bean, so always harvest before you pick it up.

Where else to get them

  • Korin hands out a few Senzu Beans once a week if you pick the senzu option in his dialogue.

    Once per real week, per player, so make the trip.

  • Dragon Ball wishes include a harvest of senzu among the things you can ask for.
  • Everything else comes out of a pot.

Prestige

Prestige trades your progress for a permanently higher ceiling. You do it at the prestige NPC, or with /prestige, which opens the same screen.

What it costs

You must be at max level. Not maxed stats, max level. Below that the screen refuses you, and above the prestige cap it refuses you for the other reason.

Prestiging wipes your active character: skills and abilities, mastery, techniques, bonus stats, every master you have trained with, all saga and quest progress, and Z-Soul progress past its normal cap.

It does not touch your prestige level, the rewards you have already earned, your character slots, or anything else held against your account rather than your character. Your other characters are untouched.

What you get

Two things, and both scale with your prestige level rather than being a one off:

  • More TP from everything you do. The bonus is additive per prestige level, so the grind back up

    is faster than the grind you just erased.

  • A higher stat cap. Each prestige raises the maximum any single stat can reach, which is the

    real reason to do it: there is a wall you cannot get past any other way.

    On top of that, crossing a prestige level grants a kit and a name colour once, and an extra character slot. Prestige also unlocks things elsewhere: hard saga difficulty needs at least prestige 1, and some races are prestige locked.

    The mod ships with defaults of +10% TP gain and +25% stat cap per prestige level, with a maximum of 3 prestiges.

Alignment

Alignment is your character's moral standing, shown on the DragonMineZ statistics screen, running from evil through neutral to good. It is not cosmetic: NPCs refuse to talk to you if yours is too far one way or the other, and quests check it.

Two places on Ragnarok where it bites directly:

  • Your nimbus. A pure enough alignment gets the white nimbus. Fall below that and yours is

    black.

  • Destroying a planet lowers it, sharply. That is an evil act and the game scores it as one.

    Otherwise it moves through what you do and what quests you take, the way DragonMineZ intends.