Instanced dungeon runs and the floors they are built from, raid bosses and rifts, and the tournament brackets, arenas and prizes.
Notes that apply to all three addons:
dmz_ragnarok mod. All items, blocks, entities, permission
nodes and lang keys use the dmz_ragnarok namespace, even though the source lives in the original addon folders.
/rg. Legacy roots (/sdd, /srb, /raidboss, /sdt,
/tournament) still work as hidden redirects.
.toml in the server's config/ folder). The old operator
switchboard, config/dmz_ragnarok/modules.cfg, is no longer read (the section and switch names below are its old names). A feature runs when its module jar is installed AND, if it is private, the Ragnarok Key (dmz_ragnarok_key) is present.
included.
The whole dungeon addon. It adds a set of procedurally built dungeon floors you travel to in their own dimensions, an "advanced spawner" block that spawns configurable NPC/mob waves with rewards, loot crates that generated floors are filled with, floor-unlock tickets, TP (Training Point) reward gems, and a set of in-run rules (no PvP, no ki block-breaking, a time limit and a re-entry cooldown). Turning the whole module off removes the dungeon dimension, the commands, the items and the spawners.
All under /rg dungeon (legacy alias /sdd, which redirects onto it). The entire /rg dungeon tree requires op (permission level 2).
Player-facing: none. Every subcommand is admin/op-only.
Admin (op level 2):
/rg dungeon tp [pos] : teleport yourself into the legacy flat dungeon dimension (default 0.5, 5, 0.5).
/rg dungeon setwarp <name> : save your current position as a named dungeon warp.
/rg dungeon warp <name> : teleport to a saved warp.
/rg dungeon delwarp <name> : delete a saved warp.
/rg dungeon warps : list saved warps.
/rg dungeon highlight <radius> : outline nearby disguised advanced spawners for 10 seconds (radius clamped
to maxHighlightRadius).
/rg dungeon paste <schematic> <pos> : paste a WorldEdit schematic at a position. Only registered when the
Dungeons.WorldEdit module is on; also needs WorldEdit installed.
/rg dungeon edit : open the dungeon config GUI (rules always editable; the floor section is hidden when
the key is absent).
Procedural-floor subtree, /rg dungeon floor ... : the whole subtree requires the Ragnarok Key. It is hidden entirely on a server without the key.
list : list floors and whether procedural floors are enabled.
count <n> (0-256) : set how many floors exist.
tp <index> : teleport to floor N (builds it on first visit).
restorearena <index> : restore a boss floor's arena to generated terrain.
theme <index> <theme> : set a floor's theme (a real change relocates the floor).
size <index> <size> : set a floor's terrain-disc side length.
depth <index> <depth> : set how deep the floor's solid body goes.
requireticket <index> <true|false> : require a redeemed Floor-N ticket to enter through an SU portal.
regen <index> : roll a NEW layout on fresh ground (discards hand-built detail).
reseal <index> : re-run the opening-carve / outward-seal pass.
recrate <index> : re-run the crate-conversion pass on the next visit.
respawn <index> : re-place the floor's auto-spawners from the current preset list.
Crate diagnostics, /rg dungeon crate ... : also requires the Ragnarok Key.
look : report whether the block you are looking at is a real crate and its tier.
info <index> : summarise a floor's crate conversion state and loot settings.
Ticket subtree, /rg dungeon ticket ... : requires op AND the Ragnarok Key, and only registered when the Dungeons.Tickets module is on.
give <floor> [targets] : give a Floor-N ticket item.
unlock <floor> [targets] : grant a floor unlock directly.
lock <floor> [targets] : revoke a floor unlock.
unlocks [targets] : list which floors a player has unlocked.
/rg dungeon bossreset <floor> : re-lock a floor boss (op + the Ragnarok Key).
The dungeon addon does NOT register the LuckPerms-style use/admin nodes the raid/tournament addons do. It gates on vanilla op level and one Forge node:
dmz_ragnarok:dungeons.bypass_timelimit (boolean). Default: OP (perm level 2). Holders skip the dungeon
time limit and re-entry cooldown, and skip the redeemed-ticket entry check.
/rg dungeon command tree itself requires op (perm level 2).
requireOpToEdit
is set false (see config).
File: config/shuruis_dmz_dungeons-common.toml. Keys and defaults:
requireOpToEdit = true. Require op (perm 2) or creative to open the spawner GUI and run privileged
subcommands. False lets anyone edit.
maxHighlightRadius = 128 (range 1-512). Cap for /rg dungeon highlight.
dungeonPvp = false. Allow players to damage each other inside the dungeon dimension.
dungeonKiBlockDestruction = false. Allow DMZ ki attacks to break blocks in the dungeon dimension.
dungeonBlockEditing = false. Allow ordinary (survival) players to break/place blocks by hand inside
dungeon dimensions. Creative players are never restricted.
dungeonTimeLimitSeconds = 1800 (range 0-86400, 0 = off). How long a non-bypass player may stay.
dungeonCooldownSeconds = 600 (range 0-86400, 0 = off). Re-entry cooldown after a timeout.
dungeonFloorCount = 5 (range 0-256). Number of procedural floors seeded into a fresh world.
dungeonFloorSize = 250 (range 64-1120). Default floor terrain-disc side length.
dungeonFloorDepth = 96 (range 16-124). Default floor solid-body depth.
dungeonRoomBlocksPerTick = 40000 (range 1024-500000). Per-tick block-write budget for room placement.
dungeonDefaultLayoutStyle = "VARIED". Default room-layout algorithm for floors that set none. One of
VARIED, SPINE_AND_RIBS, ROADS_AND_BUILDINGS, INSUFFERABLE_CRYPT. VARIED rolls a different archetype per floor.
The four dungeonPvp / dungeonKiBlockDestruction / dungeonBlockEditing / time and cooldown values are only SEEDS: they are copied into the per-world dungeon-rules save on first world creation, after which the saved (and cross-server-synced) values win. The four floor-shape values likewise seed floors only when new.
Data an operator edits in-game rather than in a file:
as world SavedData (.dat), edited through the /rg dungeon commands and the config GUI, not hand-edited JSON. A floor carries: theme, size, depth, requireTicket, enemy presets, and a per-tier crate loot table.
DungeonCrateLoot) shape: four tier pools plus metal/colour pools, each with an item
drop list and a zeni min/max and a weight; plus chestChancePercent (default 100), barrelChancePercent (default 5), and refreshHours (default 0).
SpawnerConfig) is per-block NBT edited through the spawner GUI: entity type,
model, stats, spawn count/conditions, disguise block id, TP/balance/custom-drop rewards, kill commands, and an optional boss (entity, name, chance %, health, damage, ki moves, scale, transform).
Blocks:
advanced_spawner) : invisible configurable spawner block.
crate_chest) and Crate Barrel (crate_barrel) : loot crates in twelve rarity/metal looks
plus colour "skin" variants. (Crate Barrel is registered but no longer offered in the creative tab because its in-world model draws as nothing; generation promotes barrels to crate chests.)
Items:
floor_ticket, stacks to 16) : right-click warps the holder to its floor / redeems the
unlock. (When SU is present the suite reuses SU's ss_ticket item instead; see gotchas.)
tp_gem_<amount>) : fourteen consumable gems granting Training Points on right-click, from 1,000
up to 100,000,000. The four largest carry a permanent enchant glint.
Entities: none of its own. Spawner bosses reuse DMZ / rgnpc entity types.
/rg dungeon floor ... and /rg dungeon crate ... subtree, and any teleport
into a floor) require the Ragnarok Key. Without it the dungeon falls back to legacy behaviour: the flat dungeon dim, warps, /rg dungeon tp, the time limit, cooldown, PvP toggle and ki-grief suppression all still work; procedural floors simply do not exist.
NOT gated.
(PublicContent.allows(FEATURE_SPAWNER_BOSS)), NOT behind a key. spawner-boss IS in PUBLIC_FEATURES, so a server without the key DOES get boss spawns.
The old submodule switches (from modules.cfg, no longer read) and what each covered:
Dungeons : off unregisters the command tree and all dungeon event handlers.
Dungeons.Instanced : off unregisters floor-progression and time-limit events.
Dungeons.Rules : off unregisters the in-run rule enforcement (PvP / ki / hand-mining).
Dungeons.AdvancedSpawner : off unregisters the spawner kill-reward events.
Dungeons.Crates : off skips the crate-conversion pass on generated floors and the crate state sync.
Dungeons.Tickets : off means the ticket command does not register.
Dungeons.WorldEdit : off hides /rg dungeon paste.
like decoration, so a disguised spawner cannot be opened mid-dungeon.
regen, RELOCATES the floor to fresh ground and abandons the old
build (and regen discards hand-built detail).
recrate, respawn,
reseal) just re-arm a pass to run on the next visit.
recrated.
%player% substituted.
ss_ticket item rather than the addon's own
floor_ticket.
Covered under Dungeons above. In plain terms: the actual instanced floor runs (floors, the per-floor dimension, progression from floor to floor, and the time-limit enforcement). Off means floors do not progress and the time limit does not fire; the rest of the dungeon still loads. No commands, items, blocks or config of its own beyond the floor subtree and the floor-shape config keys listed under Dungeons. Key-gated exactly as the floor subtree is (the Ragnarok Key).
The advanced spawner block, its disguises and its rewards. See the Advanced Spawner block and the spawner reward config/gating under Dungeons. Off unregisters the kill-reward events. No commands of its own (edited by right-clicking the block in creative). Disguises are not gated; boss spawns are governed by the public feature list (see Dungeons key gating).
Dungeon crates and the crate-conversion pass over generated floors. Adds the Crate Chest / Crate Barrel blocks and their items (see Dungeons). Loot is defined per-floor in the DungeonCrateLoot table (tier/metal pools, chestChancePercent 100, barrelChancePercent 5, refreshHours 0). Off skips converting a floor's vanilla containers into crates and skips the crate state sync. Crates themselves need no key and give an instant reward. No commands of its own (the crate diagnostics live under the key-gated /rg dungeon crate).
Dungeon tickets and the ticket command. Adds the Floor Ticket item. Commands: the /rg dungeon ticket ... subtree and /rg dungeon bossreset (op + the Ragnarok Key). Off means the ticket command is not registered. Ticket redemption is durable and, on a shard network, fans out to the player wherever they are.
The in-dungeon rules: PvP, ki block destruction and hand-mining (block editing) restrictions inside a run, plus (via the time-events class) the time limit and re-entry cooldown. Config keys dungeonPvp, dungeonKiBlockDestruction, dungeonBlockEditing, dungeonTimeLimitSeconds, dungeonCooldownSeconds seed these (see Dungeons). Permission node dmz_ragnarok:dungeons.bypass_timelimit (default OP) skips the timer and cooldown. Off unregisters the rule-enforcement events. No commands or items of its own.
Room and arena capture through WorldEdit selections, and the /rg dungeon paste <schematic> <pos> command. Requires WorldEdit installed AND the module on. Off hides the paste node. No config, items or entities.
An automated raid-boss manager. An operator defines named raid bosses (a scaled boss, or a Parallel Quest wave, or a Boss Rush chain), sets an arena, and players sign up (through an NPC, a GUI, or commands) to fight it together. The boss scales its health with the number of participants, damage is tracked per player, and rewards are paid out by damage rank at the end. It also adds Z-Souls (Potara charms that let a stat grow past the server cap) and dimensional-tear Rifts (see Raids.Rifts).
All under /rg raid (legacy aliases /srb, /raidboss). Raids are referenced by display name.
Player-facing (permission dmz_ragnarok.raid.use, default everyone):
/rg raid list : list raids and their state.
/rg raid join <name> : sign up (teleports you in / routes you to another shard if needed).
/rg raid leave <name> : withdraw.
/rg raid status <name> : show a raid's status.
/rg raid zsoul info : show your Z-Soul stat headroom.
Admin (permission dmz_ragnarok.raid.admin, default op level 2):
/rg raid edit : open the raid editor hub.
/rg raid open <name> : open sign-ups.
/rg raid start <name> : force-start.
/rg raid cancel <name> : cancel.
/rg raid npc spawn <name> : spawn a sign-up NPC for a raid.
/rg raid npc bind <name> : bind the nearest entity to a raid.
/rg raid npc remove [name] : remove raid NPCs (all, or for one raid).
/rg raid soul <name> : give yourself that raid's Raid Soul item.
/rg raid zsoul reset [player] : clear banked beyond-cap Z-Soul points (self, or another player).
dmz_ragnarok:raid.use (boolean). Default: ALL (everyone). Player commands.
dmz_ragnarok:raid.admin (boolean). Default: OP (perm level 2). Management commands. Also governs the
entire /rg rift tree. Console / command blocks fall back to op level 2 when there is no player.
File: config/shuruis_raid_bosses-common.toml. These are DEFAULTS seeded into each raid definition at creation; each raid is then edited independently in the editor. Keys and defaults:
boss.entityType = "minecraft:warden".
boss.name = "Raid Boss".
scaling.baseHealth = 500.0 (min 1, no upper cap).
scaling.healthPerPlayer = 250.0.
scaling.maxHealthCap = 0.0 (0 = no cap).
scaling.scaleAttackDamage = false.
scaling.attackDamagePerPlayer = 2.0.
scaling.maxDamagePercentPerHit = 2.5 (0-100, 0 = no ceiling). Most damage one hit may do, as a % of the
boss's max health.
rules.allowPvpInArena = false.
rules.preventReentry = false. Bounce non-participants out of a running raid's arena.
rules.healOnStart = true.
rules.countdownSeconds = 5 (0-60).
rules.fightTimeLimitSeconds = 600 (0-7200, 0 = unlimited).
signup.maxParticipants = 10 (0-256, 0 = unlimited).
signup.minParticipants = 1 (1-256).
signup.durationMinutes = 5 (1-1440).
signup.reminderSeconds = 30 (0-3600, 0 = once).
signup.requireDmzCharacter = true.
npc.name = "Raid Master".
npc.lookRadius = 8.0 (0-64, 0 = off).
schedule.hour = 20 (0-23).
schedule.minute = 0 (0-59).
schedule.dayOfWeek = 0 (0-7, 0 = daily).
schedule.dayOfMonth = 0 (0-28, 0 = off).
announce.useOnScreenTitles = true.
announce.sound = "minecraft:ui.toast.challenge_complete".
announce.signupOpen / announce.starting / announce.bossSpawn / announce.victory / announce.timeout
: the five announcement message templates (with & colours and {name} / {npc} / {count} / {boss} / {health} / {top} / {top_percent} placeholders). Defaults are set in the file.
rewards.participant = ["command:give %player% minecraft:diamond 2", "message:..."]. Rewards for every
player who dealt damage.
rewards.topDamage = ["command:give %player% minecraft:netherite_ingot 1", "message:..."]. MVP extras.
rewards.runnerUp = ["command:give %player% minecraft:gold_ingot 3", "message:..."]. Ranks 2-4 extras.
Reward token format: command:<cmd>, item:<id>:<count>, skill:<dmzSkillId>:<levels>, tp:<x> <y> <z>, message:<text>. Placeholders: %player% %damage% %damage_percent% %rank% %boss% %total_damage%.
zsoul.enable = true. Master switch for the Z-Soul stat-cap system.
zsoul.slotCount = 6 (1-6). Curios z_souls slot size.
zsoul.bronzePercent = 25.0 / zsoul.silverPercent = 50.0 / zsoul.goldPercent = 76.0 /
zsoul.prismaticPercent = 100.0. Per-tier headroom past the global cap, as a % of the cap.
zsoul.autoConvertTrainingPoints = true. Auto-convert training points into beyond-cap growth while a soul
is worn and the base stat is capped.
zsoul.trainingPointsPerPoint = 1.0 (0.01-100000).
zsoul.autoGrowthPerSecond = 25 (1-1,000,000).
Raid and rift definitions are world SavedData edited in-game, not hand-edited JSON. A raid definition holds: id, display name, raid type, category, arena/player-spawn regions, an optional random-selector pool, boss entity/model/name, the scaling numbers above, phase stages, enemy waves and ally spawns.
Items:
raid_soul, stacks to 16) : opens/joins a raid.
(z_soul_<stat>_<tier>, z_soul_rainbow_<tier>), worn in the z_souls Curios slot.
Entities:
raid_npc) : the sign-up host.
dimensional_tear) : the visible rift portal (see Raids.Rifts). Never spawned by egg or
command.
Blocks: none.
Ragnarok Key. Only rifts need the key.
maxDamagePercentPerHit) caps the HIT, not the player: a hard hitter still hits
full damage everywhere else, they just cannot end a raid in one punch.
raid's arena.
the rift.
The raid boss encounter itself: spawning, phases and the fight. Off (via Raids.Bosses in modules.cfg) blocks the boss/wave spawn (checked inline in the raid instance). No commands, items or config of its own beyond what is listed under Raids. Non-STANDARD types are key-gated as above.
Rift arenas and the dimensional-tear entry points: tears open on a schedule in configured NPC regions, and stepping through one drops you into an instanced arena running the rift's encounter.
Commands, all under /rg rift (requires dmz_ragnarok.raid.admin, default op; admin-only):
list, status, info <id>.
create <id>, delete <id>.
open <id> : force a tear open now.
close : close all tears. close runs : close all tears AND active runs.
set raid <id> <raid> / set enabled <id> <bool> / set interval <id> <min> <max> /
set lifetime <id> <seconds> / set theme <id> <theme> / set name <id> <text> / set label <id> <text>.
encounter copy <id> <raid> / encounter new <id> / encounter clear <id>.
arena reset <id> : give the rift a fresh arena cell.
region add|remove|clear <id> [region] : restrict which NPC regions tears open in.
A rift definition holds: id, display name, tear label, enabled flag, spawn interval (min/max minutes), tear lifetime seconds, arena theme (overworld, namek, kaio, stony, otherworld, nether, end, vegeta, beerus), region list, and either a named raid id or its own copied encounter.
Config: no dedicated config file keys; rifts are all in-game SavedData. Module switch Raids.Rifts (default ON) gates the /rg rift command registration and the rift state sync.
Key gating: opening NEW tears and the schedule need the Ragnarok Key. Existing runs and standing tears still tick and close even if the key is removed; only the opening of new ones stops.
Items/blocks/entities: the Dimensional Tear entity (listed under Raids).
Raid reward payout at the end of a fight. Governed by the rewards.participant / rewards.topDamage / rewards.runnerUp config lists above. Off (via Raids.Rewards) skips the payout pass entirely. No commands or items of its own.
Raid arena regions and their bounds (picked with WorldEdit or entered in the editor). Off (via Raids.Regions) refuses to set arena bounds through the editor's bounds packet. No dedicated commands; bounds are set in the raid editor GUI. No config, items or entities of its own.
An automated single-elimination (and FFA / team) tournament manager for DragonMineZ. An operator defines a tournament with an arena, a fighter waiting area and spectator stands; players sign up through an NPC, a GUI or commands; the bracket runs match by match with combat rules enforced (non-lethal, no items, PvP off outside the arena); and the winner is announced and rewarded, optionally with a transferable title. Contestants can optionally be swapped into a dedicated, frozen "tournament character" so everyone competes on an even build.
All under /rg tourney (legacy aliases /sdt, /tournament). Tournaments referenced by display name.
Player-facing (permission dmz_ragnarok.tournaments.use, default everyone):
/rg tourney list : list tournaments.
/rg tourney join <name> : sign up.
/rg tourney leave <name> : withdraw.
/rg tourney tpwait <name> : teleport to the fighter waiting area (signed-up fighters only).
/rg tourney status <name> : show status.
/rg tourney loadout : open the attack-loadout / creation picker.
/rg tourney team create <team> <name> : create a team (team formats only).
/rg tourney team join <teamId> <name> : join a team.
/rg tourney team leave <name> : leave your team.
Admin (permission dmz_ragnarok.tournaments.admin, default op level 2):
/rg tourney edit : open the editor hub.
/rg tourney open <name> : open sign-ups.
/rg tourney start <name> : force-start.
/rg tourney cancel <name> : cancel.
/rg tourney bounds arena|waiting|stands <c1> <c2> <name> : set a region by coordinates (only registered
when Tournaments.Regions is on).
/rg tourney npc spawn|bind|setgroup|remove|removeall ... : manage sign-up NPCs.
/rg tourney title list|set <id> <player>|clear <id> : manage transferable titles.
dmz_ragnarok:tournaments.use (boolean). Default: ALL (everyone). Player commands.
dmz_ragnarok:tournaments.admin (boolean). Default: OP (perm level 2). Management commands.
Console / command blocks fall back to op level 2.
File: config/shuruis_dmz_tournaments-common.toml. Keys and defaults:
rules.itemsAllowedInArena = false.
rules.healAfterFight = true.
rules.forceFriendlyFist = true. Force DMZ non-lethal fist for contestants in the arena.
rules.allowPvpInWaitingArea = false.
rules.allowPvpInStands = false.
rules.countdownSeconds = 5 (0-60).
rules.matchTimeLimitSeconds = 300 (0-3600, 0 = unlimited; on timeout the higher-health fighter wins).
characters.enabled = true. Swap contestants into a dedicated tournament character on entry.
characters.trainingPointAllowance = 100000 (0 - Integer.MAX). DEAD / UNUSED, kept only so the key is
not lost; superseded by statAllocations.
characters.statAllocations = 2500 (0 - Integer.MAX). Flat DMZ pending attribute points a tournament
character is granted.
characters.forceTransformAtHalfHealth = true.
characters.forcedFormStatMultiplier = 1.5 (min 1.0, no upper cap). Flat stat multiplier applied to a
forced tournament transform.
characters.forcedTransformIframeTicks = 40 (0-600).
signup.maxParticipants = 16 (0-256, 0 = unlimited).
signup.durationMinutes = 10 (1-1440).
signup.minParticipants = 2 (2-256).
signup.requireDmzCharacter = true.
signup.reminderSeconds = 30 (0-3600, 0 = once).
npc.name = "Hercule".
npc.character = "hercule". Which DMZ tournament-character skin the NPC wears.
npc.lookRadius = 8.0 (0-64).
schedule.mode = "MANUAL" (MANUAL / DAILY / WEEKLY / MONTHLY).
schedule.hour = 18 (0-23).
schedule.minute = 0 (0-59).
schedule.dayOfWeek = 6 (1-7, WEEKLY mode).
schedule.dayOfMonth = 1 (1-28, MONTHLY mode).
announce.useOnScreenTitles = true.
announce.sound = "minecraft:ui.toast.challenge_complete".
announce.signupOpen / announce.starting / announce.match / announce.matchWin / announce.champion
: announcement templates (with & colours and {npc} / {count} / {p1} / {p2} / {winner} / {loser} / {champion} placeholders).
rewards.winner = ["title:champion", "item:minecraft:diamond:10", "message:..."].
rewards.runnerUp = ["item:minecraft:diamond:3"].
rewards.participation = ["item:minecraft:gold_ingot:1"].
Reward token format: command:<cmd with {player}>, item:<id>:<count>, tp:<x> <y> <z>, skill:<dmzSkillId>:<levels>, title:<titleId>, message:<text>.
titles.definitions = ["champion|&6&lWorld Martial Arts Champion|&6&l [Champion]"]. Format
id|Display Text|Tag. Only one player holds a given title at a time.
titles.chatPrefix = true.
titles.nametagPrefix = true.
Tournament definitions (arena/waiting/stands regions, format, NPC, reward overrides) are world SavedData edited in-game, not a hand-edited JSON file.
Items:
stat_gem_<amount>), six consumables: 10, 25, 50, 100, 250, 500. Right-click opens a picker to
add that many points to one of the six DMZ core stats (needs a created character).
Entities:
tournament_npc) : the sign-up host / browser NPC.
Blocks: none.
without the Ragnarok Key.
the key the gem is not consumed).
characters.enabled config and the
Tournaments.Characters module switch).
Config.EDITABLE_KEYS / Config.setByKey reference an in-game
/rg tourney config <key> <value> command, but no config subcommand is actually registered in TournamentCommand.register. Edit the .toml (or the editor GUI) instead.
logout / server stop, so they can never carry progress out. statAllocations are DMZ pending ATTRIBUTE points (spent before training points, 1 point per stat), not a training-point pool.
and strips the old holder's title perks without a relog.
StatsData.getFormMultiplier mixin forces the flat forcedFormStatMultiplier for a tournament fighter's
active form (require = 0, so it degrades to stock if DMZ moves the target).
Sign-ups, the sign-up NPC and the waiting list. The join / leave / tpwait / team commands and the Tournament NPC belong here. Off (via Tournaments.Signup) makes openSignups refuse, so sign-ups cannot open. No dedicated config or items beyond the signup.* config keys and the Tournament NPC entity.
Tournament characters: the separate frozen build a fighter competes with. Governed by characters.* config and the Tournaments.Characters module switch (checked when deciding whether to swap a player in). Not key-gated. No commands or items of its own (the /rg tourney loadout picker is player-facing).
Prize payout to the winner and placings. Governed by the rewards.winner / rewards.runnerUp / rewards.participation config lists. Off (via Tournaments.Rewards) skips the payout. No commands or items of its own.
Arena regions, the slots inside them and the fight bounds (arena / waiting / stands), picked with WorldEdit or entered by coordinates. Off (via Tournaments.Regions) hides the /rg tourney bounds command node and refuses region edits through the editor's bounds packet. No config, items or entities of its own.